Digital Identity Theft

Digital identity theft can be referred to stealing of personal information and using it in an unethical way. According to the blog “The digital Identity: What it is + Why it’s valuable”, there are many categories of digital identity such as nationality, date of birth, place of residence, social media and so on. One can know everything about a person by simply navigating their social media account. It becomes easier for hacker to ruin your image in public by stealing information online. Moreover, offenders not only steal personal information, but they can also use financial information such as detail of credit card or bank details.

Image source: https://www.dcsheriff.net/wp-content/uploads/2015/06/ID_-Theft_iStock_000032332016_Small.jpg

Here I want to share a story of myself. I also became a victim of digital theft. Someone created a Facebook account which looks similar to mine. That guy put a same profile picture and added similar friends. Also, later I came to know that he use to post similar stuff on Facebook which I was doing that time. One day, he texted my friend on Facebook Messenger that he needs 40,000 rupees immediately as there is some urgency at his home. He told my friend to transfer him through Google pay and gave his phone number and told that my previous mobile number is not working as he is out of town. My friend thought that it’s me who is asking for money. But luckily, he called on my mobile and asked me that why I need money and what happened. I told that I am not asking for anything and that’s not me. Then me and my friend figured out that someone as created a fake account of mine and I immediately reported Facebook. From that day I increased the privacy settings of my account.

This can happen to anyone. If I talk about my home country i.e., India, these digital thefts are very common. People are not tech savvy and old teachers do not have much knowledge of internet. They can be easily attacked by spammers. Even it takes a lot of time to resolve the issue if someone goes to the cyber court. It is always advised that one should change their password regularly and maintain their privacy on social media. We leave digital footprints whenever we go online. Always clear cache, use VPNs and use strong passwords. It is important to keep an eye on personal account and if you find any unwanted activity, immediately change your passwords and give an update that its not you.

Being safe online is as important as being safe offline.

Blooket- a gamification tool–Major Project

Blooket is a website that allows teachers to review their content. In this a student cab play several games as a homework or classroom activity. This tool is easy to use, engaging, and is fun. It can be used from elementary to high school level.

I have created a video on Blooket and explained some of its features. Also, it can be connected to Facebook by joining a Facebook community of Blooket. Blooket games can give a sense of motivation to students as they can win rewards and share them on Facebook community.

Click the link below to watch the video:

https://youtu.be/6MCrVEm7imw

I have used Zoom application to screen cast this website. I posted my video on Youtube and created its link. I was little nervous in doing it and I planned to explain a lot more about it but I was hesitating in recording myself. Will try much better in my next screen-cast video.

Thank-You

Ribble’s Nine Elements and Its Connection with my Major Project

With the growth and advancement in technology, education has also stepped into digital world. Now along with digitalization, some responsibilities also come on the users and this responsible use of technology is referred as Digital Citizenship. This term is not that popular and we often talk about educational environment in digital world. Both teachers and students need some skill to understand the tools and digital devices. This area is often neglected as we take things for granted and one doesn’t care about a healthy online communication. In my class, Dr. Mike Ribble gave an overview for what exactly Digital Citizenship is and how we can make it better. Dr. Ribble pointed out nine elements that cover how one can be good citizen online.

Ribble’s Nine Digital Elements

Text source: fractuslearning.com/digital-citizenship-poster/

Practicing Digital Literacy

Digital literacy is a wide area and it requires good planning for implementation. Teachers should be ensured that students understand the pros and cons of the digital world. There can be some ways by using of which teachers and students can become a good digital citizens and there are:

Fake News: It refers to false information and it alters the opinions of people posting the comments online. The fake news is biased and it degrades the image of someone. It is always recommended to ignore such news and prevent themselves from rumors.

Clickbait: Fake news and Clickbait are interconnected. Clickbait refers to an eye-catching headline, video, image or text that attracts the interest of the user. These are run by some organization who wants more clicks on their website to increase their online presence.

Security: New malwares can affect your computers and can steel every data. These virus can even track your clicks made on the device. Hackers steel the credit card information, credentials of social media and misuse them. It is always advised to be make a strong password and change it regularly. Use VPNs and install anti-virus software in the computers.

Connection of Nine Elements with Major Project

Although all the Ribble’s nine elements can be connected to my major project but I will talk about a few here.

Firstly, I think that out of nine elements, the digital literacy is the most important that I want to connect with my major project. This elements says that a student and teacher should have knowledge of online media and as I will use Facebook, Instagram along with the Gamification tools. So knowledge of the tools and application is foremost important.

Secondly, the element that I want to pick is digital commerce. It refers to buying and selling online. If I talk about Gamification, there are many educational paid games on the internet. Students should be aware that which website is legit and from where it is safe to purchase online stuff.

How we can forget digital security? In my major project as I will explain more about use of social media and passwords plays an important role in it. Weak passwords can be easily hacked and it is always recommended to use alpha-numeric along with special characters while creating a password. Also, teachers should tell about phishing, online scams, backing-up the data and identity theft.

Brief Outline for Major Project-ECI832

As I will work on option #3 which is Personal journey into media. Along with use of social media, I want to include game-based learning in my final assignment. These days social media also provide platform for educational games and a student can earn some credits which can be use to earn a life in a game. I think this method is rewarding and will increase the motivation of student. Game-based learning or gamification is not a matter of single post. It may need well-designed posts or even a book. This is just a sneak-peak into what I will do in my major project. I will also try some use of game-elements in a non-game scenario

According to me, Game-based learning triggers the emotions of a student that help in the motivation. Gamification is stepping out of the comfort zone that triggers the cognitive process which the help of quizzes and helps in adrenaline rush. It brings out emotions like happiness, joy, esteem, fulfilment and so on.

Gamification
Learning Without Gamification

Some educational gaming methods can include Gimkit, Kahoot or Blooket. I will explore these apps and will try to make its connection with use of social media in education. I will try to explain the steps to use some of these methods.

Moreover, going digital always do not have positive impacts. It too has some drawbacks. I am also planning to explain the issues related to social media and what are its limitations. Also, not everyone gets the advantage of using digital tools in education as there are lack of resources and knowledge.

Hoping to cover each aspect in my major project.