Terms of Services and Privacy Information: Major Project Learning

Who can use Snapchat?

No person under 13 can create an account or use the Snapchat services in US. If a person is under 13, consent of parents/guardian is necessary. It is advised that parents should also review the terms carefully and by accepting the agreement. Here are some of the tips for parents and kids.

https://www.connectsafely.org/wp-content/uploads/A-Parent%E2%80%99s-Guide-to-Snapchat.pdf

First of all always manage your setting in “Privacy Settings” menu. The default setting is “My Friends” which allows to share your pictures or snaps with friends only. So, you have to add the users to the friends list if your setting is “My Friends”. Guide your kids to be extra careful while sharing their pictures and their personal information like contact details, home address, or financial information. Being parents always remind your kids to never share anything which is illegal and can bring them in trouble.  Keep the passwords unique and strong. Moreover, both Android and IOS offers parental control feature for mobile. Always manage your child’s phone and the usage. Guide your kids to keep real friends rather than adding random people in their friend list. As per Snapchat guidelines, bullying is not tolerated on the platform of Snapchat.

Harassment and Unwanted Snaps

If you find that your child is getting unwanted abusive Snaps, always tell your child to block the person. Blocking helps to prevent someone from sending their pictures or streaks. You can report the abuse by going on the option “report abuse”. As a parent it is important to help the kids to think critically and chose what is right for them. Teach them time management, privacy and safety in order to engage online.

BLOOKET

Blooket is a game based learning tools that is run on the web browser. This application claims that it is concerned for the protection of privacy of all the users. Moreover, in the Privacy Policy page of Blooket it is mentioned that they collect the personal information like email, name that identifies you personally and can share this information in accordance with their Privacy Policy. It is advised that being a teacher or student read the privacy policy carefully as Booklet says to review your personal information before sharing. Also, it takes the responsibility to protect your data under EU-US and Swiss-US Privacy Shield Frameworks. Blooket does not track the users over time or through any third pary. It claims that it do not respond to DNT signals. In addition to, as a teacher, you pledge the Blooket that your school or institution has obtained the written consent of children to share the data of students. In case of any issues one can report their complaints within 30 days.

FACEBOOK/INSTAGRAM

Facebook and Instagram shares similar privacy policies as they are now Meta. Instagram allows to create an account when you are 13 or above years of age. It says that it do not claim the ownership of your content but it gives you the license to use it. When we share any data like photos or videos, we grant a non-inclusive, royalty-free, and world-wide licence to use, distribute, and display the content. Moreover, we give the permission to Instagram to show our username, pictures, relationship status when accept the terms and services of Instagram. Moreover, if someone wants to delete their account it begins no more than 30 days after the request. Instagram says that it may take up to 90 days to delete the content after the process of deletion begins. It is advised that read all the privacy policies carefully before clicking on “I Agree” option.

Enrich Classrooms using Instagram – Major Project Learning

Don’t get surprised! Yes, Instagram can be used for educational purposes. I have created a Podcast using Podomatic.com on the topic: Using Instagram in Classrooms. Below the is the link:

PODCAST

I tried using Instagram for educational purposes and tried some Reels, Highlights, and Images.

Teaching English
Fun Activity
Math Activity

No doubt that Instagram do has some negative effects. I will share some of them in my next blog. STAY TUNED….

Brief Outline for Major Project-ECI832

As I will work on option #3 which is Personal journey into media. Along with use of social media, I want to include game-based learning in my final assignment. These days social media also provide platform for educational games and a student can earn some credits which can be use to earn a life in a game. I think this method is rewarding and will increase the motivation of student. Game-based learning or gamification is not a matter of single post. It may need well-designed posts or even a book. This is just a sneak-peak into what I will do in my major project. I will also try some use of game-elements in a non-game scenario

According to me, Game-based learning triggers the emotions of a student that help in the motivation. Gamification is stepping out of the comfort zone that triggers the cognitive process which the help of quizzes and helps in adrenaline rush. It brings out emotions like happiness, joy, esteem, fulfilment and so on.

Gamification
Learning Without Gamification

Some educational gaming methods can include Gimkit, Kahoot or Blooket. I will explore these apps and will try to make its connection with use of social media in education. I will try to explain the steps to use some of these methods.

Moreover, going digital always do not have positive impacts. It too has some drawbacks. I am also planning to explain the issues related to social media and what are its limitations. Also, not everyone gets the advantage of using digital tools in education as there are lack of resources and knowledge.

Hoping to cover each aspect in my major project.